package terrain;

import tools.Bounds;

/**
 * This class will handle collisions with the terrain and create the
 * TerrainRow objects.
 */
public final class Terrain {
    /**
     * Private constructor so that Terrain cannot be instanced. All
     * methods will be static.
     */
    private Terrain() {
        // Do nothing
    }

    /** Clears the terrain to default. */
    public static void reset() {
        // TODO
    }

    /** Re-render the given region of the terrain. */
    public static void updateRegion(Bounds bounds) {
        // TODO
    }
}
